Showing posts with label Handson. Show all posts
Showing posts with label Handson. Show all posts

Sunday, August 12, 2012

Best Price Learning OpenGL ES for iOS: A Hands-on Guide to Modern 3D Graphics Programming

Learning OpenGL ES for iOS: A Hands-on Guide to Modern 3D Graphics Programming Review


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Learning OpenGL ES for iOS: A Hands-on Guide to Modern 3D Graphics Programming Overview

Get Started Fast with Modern OpenGL ES Graphics Programming for iPhone, iPod touch, and iPad

 

OpenGL ES technology underlies the user interface and graphical capabilities of Apple’s iPhone, iPod touch, and iPad–as well as devices ranging from video-game consoles and aircraft-cockpit displays to non-Apple smartphones. In this friendly, thorough introduction, Erik M. Buck shows how to make the most of  Open GL ES in Apple’s iOS environment.

 

This highly anticipated title focuses on modern, efficient approaches that use the newest versions of  OpenGL ES, helping you avoid the irrelevant, obsolete, and misleading techniques that litter the Internet. Buck embraces Objective-C and Cocoa Touch, showing how to leverage Apple’s powerful, elegant GLKit framework to maximize your productivity, achieve tight platform integration, and deliver exceptionally polished apps.

 

If you’ve written C or C++ code and know  object-oriented programming basics, this title  brings together everything you need to fully  master OpenGL ES graphics for iOS–including  downloadable examples specifically designed to  jumpstart your own projects.

 

Coverage includes

 

• Understanding core OpenGL ES computer graphics concepts and iOS graphics architecture

• Integrating Cocoa Touch with OpenGL ES to leverage the power of Apple’s platform

• Creating textures from start to finish: opacity, blending, multi-texturing, and compression

• Simulating ambient, diffuse, and specular light

• Using transformations to render 3D geometric objects from any point of view

• Animating scenes by controlling time through application logic

• Partitioning data to draw expansive outdoor scenes with rolling terrain

• Detecting and handling user interaction with 3D geometry

• Implementing special effects ranging from skyboxes to particles and billboards

• Systematically optimizing graphics performance

• Understanding the essential linear algebra concepts used in computer graphics

• Designing and constructing a complete simulation that incorporates everything you’ve learned



Thursday, June 28, 2012

Best Price Learning iPad Programming: A Hands-on Guide to Building iPad Apps with iOS 5

Learning iPad Programming: A Hands-on Guide to Building iPad Apps with iOS 5 Review


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Learning iPad Programming: A Hands-on Guide to Building iPad Apps with iOS 5 Overview

Learning iPad Programming walks you through the process of building PhotoWheel (free on the App Store), a photo management and sharing app that leverages every aspect of iOS 5. With PhotoWheel, you can organize your favorite photos into albums, share photos with family and friends, view them on your TV using AirPlay and an Apple TV, and most importantly, gain hands-on experience with building an iPad app. As you build PhotoWheel, you’ll learn how to take advantage of the latest features in iOS 5 and Xcode, including Storyboarding, Automatic Reference Counting (ARC), and iCloud. Best of all, you’ll learn how to extend the boundaries of your app by communicating with web services. If you want to build apps for the iPad, Learning iPad Programming is the one book to get.

 

As you build PhotoWheel, you’ll learn how to

 

  • Install and configure Xcode 4.2 on your Mac
  • Master the basics of Objective-C, and learn about memory management with ARC
  • Build a fully functional app that uses Core Data and iCloud for photo sharing and synchronization
  • Use Xcode’s new Storyboard feature to quickly prototype a functional UI, and then extend that UI with code
  • Create multitouch gestures and integrate Core Animation for a unique UI experience
  • Build custom views, and use view controllers to perform custom view transitions
  • Add AirPrint, email, and AirPlay capabilities to your app
  • Apply image filters and effects using Core Image Diagnose and fix bugs with Instruments Prepare your app for submission to the app store

 

Download the free version of PhotoWheel from the App Store today! Share your photos with friends and upload to iCloud, all while learning how to build the app.