Tuesday, July 10, 2012

Best Price Excel VBA Programming For Dummies

Excel VBA Programming For Dummies Review


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Excel VBA Programming For Dummies Overview

Take your Excel skills to the next level with VBA programming

Now that you've mastered Excel basics, it's time to move to the next level—creating your own, customized Excel 2010 solutions using Visual Basic for Applications (VBA). The new edition of this non-threatening guide is your key to getting there. Using step-by-step instruction and the accessible, friendly For Dummies style, this practical book shows you how to use VBA, write macros, customize your Excel apps to look and work the way you want, avoid errors, and more.

The book's Web site provides all the programming examples from the book.

  • Introduces you to a new range of Excel 2010 options
  • Shows you how to use Visual Basic for Applications (VBA) to program your own custom Excel applications or to automate functions
  • Explains how to create VBA macros, program, handle errors, debug, and more
  • Covers Visual Basic Editor tools and functions; working with range objects; controlling program flow; and the easiest ways to create custom dialog boxes, toolbars, and menus
  • Includes a companion Web site with all the sample programs from the book

Create your own, custom Excel programs with this information-packed guide!

Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.

Monday, July 9, 2012

Best Price Programming Pearls (2nd Edition)

Programming Pearls (2nd Edition) Review


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Programming Pearls (2nd Edition) Overview

"The first edition of Programming Pearls was one of the most influential books I read early in my career, and many of the insights I first encountered in that book stayed with me long after I read it. Jon has done a wonderful job of updating the material. I am very impressed at how fresh the new examples seem." --Steve McConnell When programmers list their favorite books, Jon Bentley's collection of programming pearls is commonly included among the classics. Just as natural pearls grow from grains of sand that irritate oysters, programming pearls have grown from real problems that have irritated real programmers. With origins beyond solid engineering, in the realm of insight and creativity, Bentley's pearls offer unique and clever solutions to those nagging problems. Illustrated by programs designed as much for fun as for instruction, the book is filled with lucid and witty descriptions of practical programming techniques and fundamental design principles. It is not at all surprising that Programming Pearls has been so highly valued by programmers at every level of experience.In this revision, the first in 14 years, Bentley has substantially updated his essays to reflect current programming methods and environments. In addition, there are three new essays on / testing, debugging, and timing / set representations / string problems All the original programs have been rewritten, and an equal amount of new code has been generated. Implementations of all the programs, in C or C++, are now available on the Web. What remains the same in this new edition is Bentley's focus on the hard core of programming problems and his delivery of workable solutions to those problems. Whether you are new to Bentley's classic or are revisiting his work for some fresh insight, the book is sure to make your own list of favorites. 0201657880B04062001

Saturday, July 7, 2012

Best Price Murach's ASP.NET 3.5 Web Programming with C# 2008

Murach's ASP.NET 3.5 Web Programming with C# 2008 Review


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Murach's ASP.NET 3.5 Web Programming with C# 2008 Overview

"In the last 3 years, I have tried to learn C# for web programming using books from a number of different publishers, but have always lost my motivation. The books were just not geared toward someone trying to learn on their own. Then, I checked out your ASP.NET/C# book from our corporate library. What a fantastic book! It's in such high demand at work that I bought my own copy." (A developer's comment on the 2.0 edition of Murach s ASP.NET)

Already know how to code C# 2008 desktop applications? Then, you're ready to master web programming with the 3.5 edition of this best-selling ASP.NET book from Murach Books.

It covers the 3.5 features that provide new functionality...like the ListView and DataPager data controls, LINQ data sources, new CSS-related tools, and ASP.NET AJAX...while it teaches you how to develop web applications from scratch. And it does that using all the same features that made the 2.0 edition such a favorite among professional developers:

#1. It's concise, practical, and crystal-clear in telling you what you need to know

#2. It shows you how to get the most from Visual Studio 2008 as you code, test, debug, and deploy ASP.NET web applications

#3. It gives you a 7-chapter section on database programming...2 more chapters than in the previous edition because .NET continues to deliver new, powerful tools for this critical component of business applications

#4. It gives you solid training in the essential skills that you'll use every day, including data validation...state management...improving the user experience with easy site navigation and a standard look and feel...boosting user response time with ASP.NET AJAX...handling security...developing reusable controls...working with database data using SQL, object, and LINQ data sources...and more

#5. It gives you real-world application examples that guide you in applying what you're learning as you develop your own websites (you can download the applications for free from the Murach website)

#6. Its paired pages presentation makes for fast reading, instant reinforcement, and time-saving reference (to see how the paired pages work, you can download free chapters from the Murach website)

So if you need to learn ASP.NET 3.5 web programming, we hope you'll try this book first. We're convinced that it will deliver the training you need better and faster than any other book.

Friday, July 6, 2012

Best Price Computer Science: A Structured Programming Approach Using C (3rd Edition)

Computer Science: A Structured Programming Approach Using C (3rd Edition) Review


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Computer Science: A Structured Programming Approach Using C (3rd Edition) Overview

The third edition of Computer Science: A Structured Programming Approach Using C continues to present both computer science theory and C-language syntax with a principle-before-implementation approach. Forouzan and Gilberg employ a clear organizational structure, supplemented by easy-to-follow figures, charts, and tables. The new edition has been thoroughly updated to reflect the new C99 standard, and includes a revised chapter sequence to better aid student learning.

Thursday, July 5, 2012

Best Price The Art of Computer Programming, Volumes 1-4A Boxed Set (Box Set)

The Art of Computer Programming, Volumes 1-4A Boxed Set (Box Set) Review


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The Art of Computer Programming, Volumes 1-4A Boxed Set (Box Set) Overview

The bible of all fundamental algorithms and the work that taught many of today’s software developers most of what they know about computer programming.

—Byte, September 1995

 

Countless readers have spoken about the profound personal influence of Knuth’s work. Scientists have marveled at the beauty and elegance of his analysis, while ordinary programmers have successfully applied his “cookbook” solutions to their day-to-day problems. All have admired Knuth for the breadth, clarity, accuracy, and good humor found in his books.

 

I can’t begin to tell you how many pleasurable hours of study and recreation they have afforded me! I have pored over them in cars, restaurants, at work, at home… and even at a Little League game when my son wasn’t in the line-up.

Charles Long

 

Primarily written as a reference, some people have nevertheless found it possible and interesting to read each volume from beginning to end. A programmer in China even compared the experience to reading a poem.

 

If you think you’re a really good programmer… read [Knuth’s] Art of Computer Programming… You should definitely send me a résumé if you can read the whole thing.

Bill Gates

 

Whatever your background, if you need to do any serious computer programming, you will find your own good reason to make each volume in this series a readily accessible part of your scholarly or professional library.

 

It’s always a pleasure when a problem is hard enough that you have to get the Knuths off the shelf. I find that merely opening one has a very useful terrorizing effect on computers.

Jonathan Laventhol


In describing the new fourth volume, one reviewer listed the qualities that distinguish all of Knuth’s work.


[In sum:] detailed coverage of the basics, illustrated with well-chosen examples; occasional forays into more esoteric topics and problems at the frontiers of research; impeccable writing peppered with occasional bits of humor; extensive collections of exercises, all with solutions or helpful hints; a careful attention to history; implementations of many of the algorithms in his classic step-by-step form.

—Frank Ruskey


These four books comprise what easily could be the most important set of information on any serious programmer’s bookshelf.



Wednesday, July 4, 2012

Best Price iOS 5 Programming Pushing the Limits: Developing Extraordinary Mobile Apps for Apple iPhone, iPad, and iPod Touch

iOS 5 Programming Pushing the Limits: Developing Extraordinary Mobile Apps for Apple iPhone, iPad, and iPod Touch Review


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iOS 5 Programming Pushing the Limits: Developing Extraordinary Mobile Apps for Apple iPhone, iPad, and iPod Touch Overview

Open the door to endless new app development possibilities

Pushing the Limits with iOS 5 Programming is an expert guide for developers aiming to create unique applications for Apple's iPad 2, iPhone, and the iPod Touch, which includes the latest version of the Apple iPhone SDK, iOS 5. This text goes beyond the basics to keep you ahead of the technology curve and spark your innovative nature to create seamless, functional, and fun apps. With a focus on advanced techniques for app development, you will learn to differentiate your apps from all the rest.

With this must-have book, you'll explore advanced coverage of a variety of development topics, such as developing with deep Objective-C, while you learn to create amazing applications for Apple's iPad 2, iPhone, and iPod touch. Veteran mobile developers and authors guide you through maximizing your programs as they delve into topics not commonly found elsewhere.

  • Provides a solid foundation in the patterns of iOS
  • Shares tips for running on multiple platforms and best using security services
  • Discusses topics such as controlling multitasking, advanced text layout and more
  • Demonstrates how to think differently with blocks and functional programming
  • Teaches table view, performance, and money-making optimization
  • Eliminates common challenges with memory management and iOS information flow

Pushing the Limits with iOS 5 Programming allows you to take on the future with confidence in your new, stand-out app design skills.



Tuesday, July 3, 2012

Best Price Introduction to 3D Game Programming with DirectX 11

Introduction to 3D Game Programming with DirectX 11 Review


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Introduction to 3D Game Programming with DirectX 11 Overview

This updated bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 11. The book is divided into three main parts: basic mathematical tools, fundamental tasks in Direct3D, and techniques and special effects. It includes new Direct3D 11 features such as hardware tessellation and the compute shader, and covers advanced rendering techniques such as ambient occlusion, normal and displacement mapping, shadow rendering, particle systems, and character animation. Includes a companion DVD with code and figures. Brief Table of Contents: Part I Mathematical Prerequisites. Vector Algebra. Matrix Algebra. Transformations. Part II Direct3D Foundations. Direct3D Initialization. The Rendering Pipeline. Drawing in Direct3D. Lighting. Texturing. Blending. Stenciling. The Geometry Shader. The Compute Shader. The Tessellation Stages. Part III Direct3D Topics. Building a First Person Camera. Instancing and Frustum Culling. Picking. Cube Mapping. Normal and Displacement Mapping. Terrain Rendering. Particle Systems and Stream-Out. Shadow Mapping. Ambient Occlusion. Meshes. Quaternions. Character Animation. Appendices. Introduction to Windows Programming. High-Level Shading Language Reference. Some Analytic Geometry. Selected solutions. Features: +Provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 11 +Covers new Direct3D 11 features +Includes companion DVD with source code and 4-color graphics